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A Wii Bit More

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In my previous post I discussed Nintendo’s innovative approach in designing their new game console. For a cool demonstration of this design see this video:

Obviously this video is a bit over-the-top. It is, after all, a commercial. But I would like to point out a few things about it:

  1. Notice the focus on the players rather than the games
  2. Notice that the game-play is portrayed as a family or group activity
  3. Notice that it involves people of all ages, in particular people who are older than your average gamer

This is a perfect example of Nintendo changing the rules and expanding the target demographic for video game consoles.

Another cool feature of the Wii I would like to mention is its menu navigation system. Mostly you navigate by clicking on large buttons using a cursor directed by the Wiimote. This is a nice but obvious use of the technology. Where it get’s really cool is that with some menus the Wiimote vibrates and emits a low sound when the cursor passed over a clickable item. I find that adds a whole dimension to UI navigation.

This got me thinking: Microsoft could have easily added a similar functionality to the Vista Aero interface. All they needed to do is develop a new brand of mouse that can vibrate and add the appropriate hooks to the UI widgets. I think this would have been a very nice enhancement to the UI. At the very least, this would have enabled Microsoft to sell more mice.

Profile:
Dan Shappir is responsible for all aspects of product design, software development and maintenance of the Ericom's product lines. Mr. Shappir joined Ericom in 2001 and brings over 15 years experience in computer programming, and in the design and architecture of software products. Mr. Shappir holds a B.Sc. in Computer Science (with honors) from the Hebrew University of Jerusalem, Israel and an M.Sc. in Computer Science (with honors) from Tel Aviv University, Israel. | Ericom Software
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